OBJECTIVE
Freelance character/environment 3D modeling opportunities.
EDUCATION
B.A. in Arts and Technology, The University of Texas at Dallas, May 2008
SKILLS
- Maya, Blender
- Zbrush 3.1
- Adobe Photoshop, Dreamweaver, Premiere, Acrobat Pro, Sound
booth, After Effects, InDesign
- Unreal Engine 2.5/3.0
- Windows/Mac/Linux Systems
- Microsoft Office Suite/Open Office
EXPERIENCE
Freelance 3D Modeler
Reel FX
November 2012 – Present, Dallas/Fort Worth Area
Freelance character/environment 3D modeling opportunities.
EDUCATION
B.A. in Arts and Technology, The University of Texas at Dallas, May 2008
SKILLS
- Maya, Blender
- Zbrush 3.1
- Adobe Photoshop, Dreamweaver, Premiere, Acrobat Pro, Sound
booth, After Effects, InDesign
- Unreal Engine 2.5/3.0
- Windows/Mac/Linux Systems
- Microsoft Office Suite/Open Office
EXPERIENCE
Freelance 3D Modeler
Reel FX
November 2012 – Present, Dallas/Fort Worth Area
Project: Turkeys (2014)
Turkeys: 3D Modeling Props, Rough Layout set modeling
Turkeys: 3D Modeling Props, Rough Layout set modeling
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App development for Android phones. Simple free apps created in Eclipse
that generate revenue via AdMob.
https://play.google.com/store/apps/developer?id=Smoore3d
https://play.google.com/store/apps/developer?id=Smoore3d
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Systems Engineer
Previously:
Technical Support Analyst II: December 2010 – October 2011
Operation Assistant: November 2008 – December 2010
Texas Woman's University
October 2011 – Present, Dallas/Fort Worth Area
Previously:
Technical Support Analyst II: December 2010 – October 2011
Operation Assistant: November 2008 – December 2010
Texas Woman's University
October 2011 – Present, Dallas/Fort Worth Area
Handles campus-wide networking and hardware issues, silent software
installations and upgrades. Leadership role in support of design, development,
implementation, delivery, and maintenance of resources specifically used for Office
of Technology technical and functional operations.
- Windows XP, Vista, 7, 2003 and 2008 R2 server
- SCCM 2007, Hyper-V, Active Directory, Group Policy, DHCP, Remote Desktop
- Linux (Fedora/SUSE/Puppy), Mac OSX
- LAN, WAN, TCP/IP, HTTP, FTP
- End-user support and training
- Distribution/Imaging software (SCCM, Ghost, KBOX, Acronis, PsExec).
- Cisco Switches, POE, Putty, network drops and cable testing.
- Microsoft Outlook 2007/2010 and Microsoft Office Suite, Blackboard, SharePoint, Adobe Creative Suite (Photoshop, Dreamweaver, Flash, Premiere, Acrobat Pro, Sound booth, After Effects, InDesign), Autodesk Maya, Eclipse.
- Web development and design.
- VBScript, MS-DOS batch, PowerShell, Shell scripting, Java, C++, CSS, HTML/HTAs.
- Windows XP, Vista, 7, 2003 and 2008 R2 server
- SCCM 2007, Hyper-V, Active Directory, Group Policy, DHCP, Remote Desktop
- Linux (Fedora/SUSE/Puppy), Mac OSX
- LAN, WAN, TCP/IP, HTTP, FTP
- End-user support and training
- Distribution/Imaging software (SCCM, Ghost, KBOX, Acronis, PsExec).
- Cisco Switches, POE, Putty, network drops and cable testing.
- Microsoft Outlook 2007/2010 and Microsoft Office Suite, Blackboard, SharePoint, Adobe Creative Suite (Photoshop, Dreamweaver, Flash, Premiere, Acrobat Pro, Sound booth, After Effects, InDesign), Autodesk Maya, Eclipse.
- Web development and design.
- VBScript, MS-DOS batch, PowerShell, Shell scripting, Java, C++, CSS, HTML/HTAs.
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Project: Rockettes "Underground"
Rockettes "Underground": 3D Modeling Props
Cone, Blow Torch, Electric Cabling, Lantern A, Lantern B, PVC Pipe, Toolbox, Bone Necklace, Spyglass, Spear
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Cone, Blow Torch, Electric Cabling, Lantern A, Lantern B, PVC Pipe, Toolbox, Bone Necklace, Spyglass, Spear
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Projects: Looney
Tunes Shorts: "I Tawt I Taw a Puddy Tat" and Rockettes:
"Humbugged"
Looney Tunes Shorts: "I Tawt I Taw a Puddy Tat" - 3D Modeling Props
Axe, Baseball Bat, Fruit Bowl, Apples, Plate, Sliced Bread, Bread Loaf, Toaster, Broom, Frying Pan, Scissors, Spoon, Picture Frames, Mantle Clock, Fireplace Items (Brass log holder and logs), Dining Chair, Glass China, Teapot China, Granny's Rocking Chair, Tweety’s Cage.
Rockettes: "Humbugged" - 3D Modeling, Props and Title/Font elements
PresentA, PresentB, PresentC, PresentD, PresentE, PresentF, PresentG, Toy Doll A, Toy Doll B, Teddy Bear A, Teddy Bear B, Light Ball Weapon, Light Grenade Weapon, Ornament Bomb Weapon, White Flag, Main Game HUD, Pedestal HUD
Boss HUD, "Level 1-4" 3D Text, "Power Up" 3D Text and icon, "You Win" 3D Text, Title screen and game options 3D Text
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Looney Tunes Shorts: "I Tawt I Taw a Puddy Tat" - 3D Modeling Props
Axe, Baseball Bat, Fruit Bowl, Apples, Plate, Sliced Bread, Bread Loaf, Toaster, Broom, Frying Pan, Scissors, Spoon, Picture Frames, Mantle Clock, Fireplace Items (Brass log holder and logs), Dining Chair, Glass China, Teapot China, Granny's Rocking Chair, Tweety’s Cage.
Rockettes: "Humbugged" - 3D Modeling, Props and Title/Font elements
PresentA, PresentB, PresentC, PresentD, PresentE, PresentF, PresentG, Toy Doll A, Toy Doll B, Teddy Bear A, Teddy Bear B, Light Ball Weapon, Light Grenade Weapon, Ornament Bomb Weapon, White Flag, Main Game HUD, Pedestal HUD
Boss HUD, "Level 1-4" 3D Text, "Power Up" 3D Text and icon, "You Win" 3D Text, Title screen and game options 3D Text
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Render Wrangler
Reel FX
May 2009 – May 2009, November 2009 – April 2010 (7 months) Dallas/Fort Worth Area
Reel FX
May 2009 – May 2009, November 2009 – April 2010 (7 months) Dallas/Fort Worth Area
Projects: Shrek the 4th Custom Animation, Planes, Looney Tunes Shorts, Open
Season 3, AMC Coca-Cola and Ferrari Dark Ride
-Operated Linux systems in order to monitor, troubleshoot
and resubmit image renders.
-Migrated clusters, managed data flow and coordinated with production team to resolve errors.
-Responsible for reviewing renders, confirming efficient rendering, and reported all issues via spreadsheet.
-Communicated and worked out problems with lighters to make their job more efficient.
-Created documentation and training materials for server farm.
-Trained new employees on use of software and systems.
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-Migrated clusters, managed data flow and coordinated with production team to resolve errors.
-Responsible for reviewing renders, confirming efficient rendering, and reported all issues via spreadsheet.
-Communicated and worked out problems with lighters to make their job more efficient.
-Created documentation and training materials for server farm.
-Trained new employees on use of software and systems.
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Cloth Simulation Artist/Render Wrangler
Reel FX
March 2008 – August 2008 (6 months)
Reel FX
March 2008 – August 2008 (6 months)
ClothFX Projects: Kung
Fu Panda: Secrets of the Furious Five
- Used Maya nCloth to simulate clothing that matched the shape and movement used in Kung Fu Panda.
- Manipulated cloth sims with sculpted blendshapes and PSDs in order to control problem areas frame by frame.
- Learned nCloth within days to meet project deadline with quality results.
- Used Maya nCloth to simulate clothing that matched the shape and movement used in Kung Fu Panda.
- Manipulated cloth sims with sculpted blendshapes and PSDs in order to control problem areas frame by frame.
- Learned nCloth within days to meet project deadline with quality results.
Render Wrangler Projects: Open Season 2, Kung Fu Panda: Secrets of the Furious Five, Kung Fu
Panda Advertisements, Simpsons Motion Ride and Snow 2
- Operated Linux systems to monitor, troubleshoot and resubmit over 800 renders per day.
- Communicated and worked out problems with lighters to make their job more efficient.
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- Operated Linux systems to monitor, troubleshoot and resubmit over 800 renders per day.
- Communicated and worked out problems with lighters to make their job more efficient.
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3D Modeler
Reel FX
January 2008 – March 2008 (3 months)
Reel FX
January 2008 – March 2008 (3 months)
Projects: Open Season
2, Simpsons: The Ride, and Snow 2
- Modeled Character and Props to specification to match
detailed concept art.
- Created blendshapes for facial animation.
- Produced UVs, environmental textures and prop textures for Simpsons Motion Ride.
- Modeled main character, “Sandy Clause” for Snow 2.
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- Created blendshapes for facial animation.
- Produced UVs, environmental textures and prop textures for Simpsons Motion Ride.
- Modeled main character, “Sandy Clause” for Snow 2.
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Lead Artist
U.S Army and University of Texas at Dallas
May 2007 – January 2008 (9 months)
U.S Army and University of Texas at Dallas
May 2007 – January 2008 (9 months)
Project: Cultural
Simulation Game
- Managed 3 artists’ tasks and reviewing models/animation.
- Completed over 100 character, prop, and architectural modeling for UT 2.5 and UT 3.0
- Created UVs and detailed textures for models.
- Rigging and weighting character/animal models.
- Assigning and retargeting motion capture data in Motion Builder.
- Key frame animation for animals.
- Shipped cultural simulation game using Unreal 2.5 Engine.
- Completed over 100 character, prop, and architectural modeling for UT 2.5 and UT 3.0
- Created UVs and detailed textures for models.
- Rigging and weighting character/animal models.
- Assigning and retargeting motion capture data in Motion Builder.
- Key frame animation for animals.
- Shipped cultural simulation game using Unreal 2.5 Engine.
REFERENCES
- Please request contact information
DreamWorks Animation TD - Anthony Tyler
Animator at id Software – Jeff Senita
ReelFX Modeling Lead – Nathan Smithson
Animator at id Software – Jeff Senita
ReelFX Modeling Lead – Nathan Smithson